DEVELOPMENT LOG // PUBLIC RECORD
Development Log
Design notes, playtest reports, and art drops from the ongoing development of Crew Expendable.
CATEGORIES
Design Notes
// LOG ENTRY 007
Why Trauma Is One Track, Not Two
Unifying sanity and stress into a single POW × 5 Trauma pool let us run humans, APs, and Bios off the same spine — then split the response, not the resource. Here's how the three-tier and four-phase tables diverge.
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Playtest Reports
// LOG ENTRY 005
After-Action: Tartarus Corridor
Six players, one penal-colony incident, and a panic cascade that turned a controlled extraction into a rout in three rounds. What the recordings taught us about pacing the first horror beat.
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Art Drops
// LOG ENTRY 003
Corporate Logos & Faction Seals
First look at the eight major corporations' marks — from the Mitchell-Hashimi hexagon to the Rydell leaf-R. Wallpapers heading to the transmission list this month.
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Setting Notes
// LOG ENTRY 004
The Tottenheim Field Is Not a Nebula
A note on depiction discipline: the Field is a black-hole-like cosmic anomaly, the Margin is its dangerous boundary, and the public never learns the difference. Keeping the cosmology legible.
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Rules Updates
// LOG ENTRY 006
Edge Replaces Luck — Field Results
After dropping 7e Luck for the POW-gated Edge resource, playtest tables stopped fishing for fumble-negation and started spending Edge as a deliberate "not today" button. The numbers, and the tuning we landed on.
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Scenario Previews
// LOG ENTRY 002
Preview: "Replacement Labor Is Cheaper"
A Marlow's Reach mining scenario where the respiratory disease isn't silicosis. An investigation seed for Company Contractor crews — and the first place Anomalous Knowledge shows up uninvited.
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